怪物收服游戏的演变:精灵宝可梦之前的先驱

市场上最受欢迎的生物收集游戏在《宠物小精灵》之前就存在,它可谓是众多生物收集游戏中最著名的一款

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5 Classic Monster-Catching Games predating Pokemon

🔥💡 They say that imitation is the sincerest form of flattery, and when it comes to the monster-taming genre, Pokemon has certainly received its fair share of flattery. With its iconic creatures, engaging gameplay, and captivating world, Pokemon has been a game-changer in the industry, inspiring countless other games to jump on the monster-taming train. But did you know that there were a few games that beat Pikachu and the crew to the finish line? Let’s take a look at some of the pioneers that paved the way for Pokemon and left their mark on the genre.

5. Robotrek 🤖 (July 1994)

a robot in combat in robotrek

Set on the distant planet of Quintenix, Robotrek takes players on a delightful adventure as the young son of an inventor. This forgotten classic not only features a quirky story but also a remarkable customization system that allows players to build up to three robots at a time. Picture a workbench that looks suspiciously like a SNES controller, adding to its charm. 🎮

Developed by Enix for the Super Nintendo in 1994, Robotrek feels like a distant ancestor to games like Armored Core and MechWarrior. It introduced a rich and fun variation of the ATB battle system found in the Final Fantasy games. With a robust upgrade system for the machines and ample aesthetic customization, Robotrek was ahead of its time and deserves recognition as a game that laid the foundation for the monster-taming genre.

4. Dragon Quest 5: Hand of the Heavenly Bride 🐉 (September 1992)

the main character in a temple in dq5

Nearly a decade before Pokemon, Enix released Dragon Quest 5: Hand of the Heavenly Bride, introducing monster-taming to the iconic franchise. In this game, players could recruit certain monsters to join their party after defeating them in battle. While the list of monsters wasn’t as extensive as later Dragon Quest or even Pokemon games, it still offered a modest, yet charming roster of 42 possible recruits. Classic Dragon Quest monsters like Slimes, Metal Slimes, and Golems added variety and a new dimension to the series.

Dragon Quest 5 marked a turning point for Enix, as they sought to change the formula early on. They eventually expanded on the concept of monster-taming in later titles and even produced spin-offs based solely on this concept. This early experimentation laid the groundwork for future monster-taming games to come.

3. Revelations: Persona 🔮 (December 1996, North America)

the main party of persona talking to each other

A spin-off of the long-running Shin Megami Tensei series, Revelations: Persona debuted on the original PlayStation in 1996. While it lacks the Social Link system introduced in Persona 3, it still captivates players with its high school cast of characters and stylish charm. The game sets off on a wonderfully creepy note, as a group of high school students attempt to play a fortune-telling game, triggering a dark and harrowing story.

Revelations: Persona boasts gorgeous sprite work, fabulous character portraits, and a roster of classic SMT demons to battle and fuse together. Its first-person dungeons offer ample challenges for players to test their collected demons. This early entry in the Persona series showcased the potential of the monster-taming genre in delivering sophisticated stories and captivating gameplay.

2. Monster Rancher 🐾 (November 1997, North America)

picking a monster in monster rancher

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提前一整年发布于精灵宝可梦红蓝之前,兽王的市场竞争不仅仅是领先竞争对手;它提供了一种独特而情感丰富的体验。而宝可梦专注于石头剪子布式战斗,兽王采用更加静谧和亲密的方式,促进玩家与其怪兽之间建立牢固的情感联系。这感觉就像是一款模拟器,玩家可以随着时间的推移精心训练怪兽,从而实现与怪兽之间的奇妙联系。

而将兽王与众不同的地方在于一项独特的功能,其他捕捉怪兽的游戏从未尝试过。玩家通过在游戏中插入特定光盘,可以获得独特稀有的怪兽。从Prince到Blink-182,从Michael Jackson到Green Day,这些光盘解锁了怪兽收集的全新维度。虽然现代硬件不再支持光驱,但最近为Switch和Steam重新制作的兽王1和2版提供了数字数据库。实际上,兽王的创新方法仍然是该类型游戏中的一项非凡功能。

1. 数码恶魔物语:女神传说 🌍(1987年9月)

数码恶魔物语中的恶魔谈判场景

<p《真·女神转生》系列, p="" “女神转生”="" 的母公司,最近庆祝其成立35周年。原版游戏《数码恶魔物语:女神传说》于1987年在日本的红白机上发布,比宝可梦早了整整十年。这款游戏常被描述为“如果宝可梦是为成年人制作的”,这款游戏奠定了整个系列的基础和衍生故事。它是讲述人类最后时刻的黑暗而复杂的探索,从而迷住了玩家。<p《数码恶魔物语:女神传说》提供基于网格的地下城探险,狭窄的拐角和简单的美学增加了一种恐惧感。然而真正让它与众不同的是其出色的恶魔和怪兽招募列表。从杰克·弗罗斯特(jack frost)到比克西(pixie),巨大的挑战和丰富的生物选择使这款游戏在该类型游戏中脱颖而出。《真·女神转生》继续是一个令人着迷的系列,并是捕捉怪兽类型的基石。

不断发展的类型 🔄

宝可梦可能是捕捉怪兽游戏的无可争议之王,但我们必须认识到先驱者的价值。《机甲历险记》、《勇者斗恶龙5》、《女神异闻录:女神异闻录》、《兽王》和《数码恶魔物语:女神传说》都在塑造我们今天所熟悉和热爱的类型方面发挥了作用。无论是创新的定制系统、怪兽招募、沉浸式叙事还是独特的游戏机制,它们的贡献奠定了捕捉怪兽游戏今日的成功基础。

这一类型继续发展和适应,像“宠物乐园”和“Coromon”这样的独立游戏展示了捕捉怪兽领域内固有的创造力和潜力。在我们庆祝这些游戏的遗产时,让我们不要忘记捕捉怪兽类型丰富的历史和充满希望的未来。


深入探讨捕捉怪兽类型的问答

问:有其他值得认可的捕捉怪兽游戏吗?

答:当然有!虽然我们重点介绍了该类型的一些先驱者,但还有许多其他值得关注的捕捉怪兽游戏。以下是您可能想要了解的一些游戏:-《妖怪手表》:这是一款备受欢迎的系列,主角和日本神话生物妖怪成为朋友。-《数码宝贝世界》:以其深层训练和进化系统而闻名,该游戏为宝可梦的公式提供了一种替代方法。-《最终幻想世界》:将最终幻想与捕捉怪兽相结合,这款游戏提供了一种怀旧而迷人的体验。

问:有任何值得关注的即将推出的捕捉怪兽游戏吗?

答:当然有!捕捉怪兽类型的游戏持续蓬勃发展,未来有几款令人兴奋的游戏。以下是一些值得关注的游戏:-《Palia》:这是一款即将推出的独立游戏,结合了捕捉怪兽、社区建设和在充满活力的开放世界探险。-《小怪兽》:这款大型多人在线生物收集游戏试图捕捉经典捕捉怪兽游戏的精神,同时增加新的多人游戏元素。-《Coromon》:受经典作品启发,《Coromon》旨在以现代化方式呈现这一类型,提供引人入胜的故事、战略战斗和迷人的探索世界。

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Q:怪物驯兽类游戏是如何影响其他游戏类型的?

A:怪物驯兽类游戏无可否认地在各种游戏类型上留下了自己的印记。例如:- 角色扮演游戏:许多角色扮演游戏已经融入了怪物驯兽机制,允许玩家招募和利用他们队伍中的生物。- 战略游戏:在战略游戏中招募和指挥独特单位的概念受到了怪物驯兽类游戏的启发。- 开放世界探索:《龙之狱和塔罗之荒野》这样的游戏在其广阔世界中加入了怪物狩猎和驯服元素。


🎮 现在我们已经探索了怪物驯兽游戏的先驱者和迷人的演变,是时候深入这些非凡世界,体验收集、训练并与各种形状和大小的生物建立联系的乐趣了。抓紧你的精灵球、装备和剑,准备踏上难忘的冒险之旅吧!

🔥✨ 如果你喜欢这篇文章,请与你的朋友和其他玩家分享!让我们一起庆祝怪物驯兽游戏的丰富历史。💪✨


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